
TORCHLIGHT II OUTLANDER MOVIE
The Outlander’s signature weapon, the glaive, is clearly inspired by 1980s movie cult classic Krull. I call it a signature weapon since that’s the skill point Outlanders start with. It has to be unlearned in the first town to deploy a glaive-less build.
TORCHLIGHT II OUTLANDER PLUS
In Torchlight II, Ksenia runs a standard “glaivelander” build. That is, the Outlander character class with an emphasis on glaive-wielding skills. Focus gets almost all points, Glaive Throw at 5, Cursed Daggers plus Share the Wealth and Elements Master as priorities, plus sundries such as Dodge Mastery and one point in Rune Vault. Violet can hunt to feed herself. But if the area doesn’t allow for that even offal can end up costing a problematic amount. She’s still young and small-ish as warbeasts go (about the size of a mastiff), but she nevertheless eats a lot of meat.

Most innkeepers offer this service in troubled areas frequented by mercenaries. It’s easy to do, and mercenaries can spend a lot on alcohol. Violet was also trained to find a heavily-scented handkerchief. This is a common arrangement for people with large fighting animals. This allows for the beast to run back to the scented item left behind in an inn. There, a reliable local can take off the harnessed bags for storage and replace them with empty bags.
TORCHLIGHT II OUTLANDER FULL
Though she is a powerful combat animal, Violet has been tamed to be easy-going and unaggressive until ordered to attack. Furthermore, she understands and obeys a full range of war dog orders and plays fetch with the best of them. These have pitbull-like instincts and personalities. As the name implies, most are not too difficult to tame as fighters. Some tribes even armour their warbeasts using custom-fitted harnesses and plating, though that is not the case with Violet. Violet is a warbeast. Warbeasts are a species of predators popularly associated with corrupt tribals such as goblins and sturmbeorns (bear people). Warbeasts are a vaguely canine, vaguely reptilian, sabre-toothed beast. They can reach the size of a tiger. The back of the upper tip of Ksenia’s blades has a sort of smooth claw. It can be used to catch the returning glaive and immediately throw it back even when dual-wielding. Thus, her glaive stays flying and attacking while she’s fighting or manoeuvring.


The brain is still alive and thinking. Furthermore, it is mystically still able to smell and hear like a bloodhound does.Ī glaive wielder must be adopted by the brain of their weapon, as the two share a silent rapport when the wielder’s hand is around the hub. The glaive needs to trust its wielder. Being good with dogs - assuming a dog’s brain is embedded in the glaive - usually does the trick.Ī glaive can also be used to track quarries, by having it smell a scent. It will then tug in the correct direction in the wielder’s hand. The glaive is the signature weapon of the Outlanders. It is a hub with five curved arms. From each arm, curved blades can spring using a switchblade-like mechanism.Ī glaive is a magical thrown weapon. It can steer itself in flight to slash multiple opponents. Then it flies back to its masters’ hand to be hurled anew. It is “crewed” by a preserved animal brain at the centre of the hub – usually a dog’s brain.

She also knows the rune vault technique. This launches the person performing it backward and in the air with a flash. As a competent acrobat, she turns this into a somersault so as to land ready to fight. With the dazzling flash, rune vault is a good technique to know when faced with too many opponents. Blood outside her body can still be controlled through a sort of telekinesis for a few seconds. This is usually used to fling blood droplets from a small wound. These turn into a volley of jagged, poisonous blades on their way. Their number, velocity and volume is much greater than the originating droplets’.įurthermore, Ksenia wields a pair of half-circle-shaped fighting blades. These “wheels of soil and death” have wavy pointy ends, plus a handle within the half-circle.
